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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Thoughts #1: Any time we can move player driven gameplay and organized events into scheduled timers is a good thing. Those timers act like Fish Aggregating Devices (FADs) (Gosh you need to backronym this into something in game) bringing players t...
- by Gyges Skyeye - at 2017.03.22 21:45:45
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Hoshi wrote: Querns wrote: mkint wrote: Hooray, even stricter dividing lines between the mega-alliance-null-stagnation and the 90%-of-the-playerbase! Exactly what this game needed! The barriers of entry to go from difficult to impossible!...
- by Gyges Skyeye - at 2017.03.22 21:40:57
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3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Winter Archipelago wrote: This is a bit of a wild idea, but it's a thought that would throw a bone to lowsec. What if the quality of these moon belts were inversely proportional to the security status of the system compared to what we have now...
- by Gyges Skyeye - at 2017.03.22 19:11:22
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4. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
A couple of things; 1. Unifying your various real money based currencies by killing Aurum; Good. 2. Trying to stiff arm your customers by not cashing out sub 1k Aurum balances, after charging real money for Aurum, while openly stating your financ...
- by Gyges Skyeye - at 2017.03.17 09:29:23
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5. trouble with Singularity datasource when authorizing esi.tech.ccp.is - in EVE Technology Lab [original thread]
So I was trying to test some stuff out on Singularity instead of Tranquility, but apparently that is harder to do. I won't profess to being very fluent in the ESI. With the data source as tranquility I have no problem using the authorize button to...
- by Gyges Skyeye - at 2017.03.07 09:08:15
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6. [February] Insurance in Upwell Structures & more from Team Five ... - in Test Server Feedback [original thread]
So it looks like you snuck in a good one there. https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive From the looks of it, your...
- by Gyges Skyeye - at 2017.02.01 04:34:52
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7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
On the subject of supercapital production. Please give us a filter to manage access lists for just supercap production. http://puu.sh/sBBwX/cd85b391af.png also in thread https://forums.eveonline.com/default.aspx?g=posts&m=6737317
- by Gyges Skyeye - at 2016.12.02 11:09:30
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8. Feature Request: Structure Profile setting for Supercapital Producti... - in Player Features and Ideas Discussion [original thread]
tl;dr http://puu.sh/sBBwX/cd85b391af.png Current state: You can add access lists to a structure for all industry jobs with zero granularity. Proposal: Supercapital production is a special unicorn and should be treated as such. Create a 2nd ...
- by Gyges Skyeye - at 2016.12.02 11:02:50
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9. EVE IPH Industry Calculator v3.3 - in Science and Industry [original thread]
I haven't been having much success lately with the 'Current Industry Jobs'. Especially when it comes to corporation ones. The IPH client seems to want to spit out a 403 error for each corp key when I tell it to update corporation jobs. Additiona...
- by Gyges Skyeye - at 2016.06.01 03:27:20
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10. EVE IPH Industry Calculator v3.3 - in Science and Industry [original thread]
There's a strange bug right now where I can't seems to get the program to produce more than 4 runs of Ammo or Fuel Blocks at a time.
- by Gyges Skyeye - at 2016.05.12 08:42:01
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11. Citadels are now on Singularity - in Test Server Feedback [original thread]
So while I'm waiting for a few citadels to anchor before I can contribute more heavily, some questions I have about current non-features. 1. Why can we not rotate and orient the citadels off of the horizontal plane? - This would greatly help for ...
- by Gyges Skyeye - at 2016.04.12 11:23:08
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12. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: A suggestion on the stront issue: Make strontium clathrates refine into strontium isotopes with a much lower volume for use in fuel. No issues rebalancing anything else that uses existing stront then. I nominate th...
- by Gyges Skyeye - at 2016.02.13 09:21:25
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13. WTA 19x Tech 2 Module BPOs (ending in 11 days) - in Sell Orders [original thread]
7. Energized Explosive Membrane II Blueprint - ME 10 TE 0 Starting bid: 15b Minimum bid increment: 0.5b Buyout: 25b 15b
- by Gyges Skyeye - at 2016.01.23 15:00:47
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14. WTA 19x Tech 2 Module BPOs (ending in 11 days) - in Sell Orders [original thread]
9. Light Ion Blaster II Blueprint - ME 0 TE 20 30.5b
- by Gyges Skyeye - at 2016.01.23 14:48:41
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15. WTS Trader, Researcher and Producer 15.6mil - in Character Bazaar [original thread]
Isk and account info sent at price agreed to in game.
- by Gyges Skyeye - at 2016.01.09 22:19:26
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16. WTS Trader, Researcher and Producer 15.6mil - in Character Bazaar [original thread]
spoxqe wrote: 5.5 if still for sale Yes, so far as I know, this is still for sale. Yet I don't think that were bidding to reach zero. It's not golf after all. Gyges Skyeye wrote: 6b
- by Gyges Skyeye - at 2016.01.05 07:57:08
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17. WTS 20mil SP Freighter, Industry, Invention, Cyno Alt - in Character Bazaar [original thread]
6.5b
- by Gyges Skyeye - at 2015.12.30 08:01:39
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18. WTS 24m SP Scientist / Producer / Trader - in Character Bazaar [original thread]
7.1b
- by Gyges Skyeye - at 2015.12.29 00:12:51
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19. WTS 56m SP - Mining - Transportation - PI - Cyno - Prober - in Character Bazaar [original thread]
Thanks, Goodnight and good luck.
- by Gyges Skyeye - at 2015.12.26 12:30:39
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20. WTS 56m SP - Mining - Transportation - PI - Cyno - Prober - in Character Bazaar [original thread]
Posting to confirm deal for the price in game.
- by Gyges Skyeye - at 2015.12.26 12:24:11
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